Role overview
The Chanter is a hybrid support that blends melee, healing and team buffs into one versatile kit. Armed with a Staff, it flexes between damage and support as the fight demands.
Why play Chanter
- Team buffs — attack and utility buffs raise the whole group's performance.
- Hybrid healing — heals alongside a Cleric when needed.
- Off-damage — contributes melee pressure while supporting.
- Flexible — useful in almost any group composition.
How it plays
Keep your buffs and heal-over-time effects active, then contribute melee damage between support cycles. A Chanter reads the fight and shifts toward healing or damage depending on what the group needs most.
Build priorities
- Keep team attack buffs active. The Chanter's value comes from raising group output while still providing support.
- Use healing as a second layer, not a main-healer replacement. Cleanse and spot-heal when the Cleric is pressured.
- Fill gaps with damage. When the group is safe, use melee damage and crowd control to keep pressure on the enemy.
- Position between the frontline and backline. You need to reach wounded players without standing in the same burst zone as the tank.
A typical PvE rotation: open with team attack buffs before the pull, apply crowd control when extra targets appear, weave damage while the group is healthy, then spot-heal or cleanse when the main healer falls behind.
Gearing & build tips
- Balance attack power and healing to stay flexible.
- Maintain buff uptime — your party's damage depends on it.
- Its healing is weaker than a Cleric's, so complement rather than replace.
PvE vs PvP
In PvE, Chanter speeds up clears with buffs and covers healing gaps. In PvP, its buffs, cleanses and off-damage make it a strong secondary support in five- and ten-player fights.